that is all the armors so far in terraria, i do not know if ALL are in the portable edition but most should be. While this number is initially of 5, it is eventually increased to 6 after the defeat of the Wall of Flesh, meaning Cobalt Armor and onward), -5 to 6 slots for "vanity" accessories (Same as vanity armor set. The Helmet can be obtained from the Paladin, spawned in the Reverse Dungeon. … frost armor. Ethereal Helmet: 25 Defense, plus 45% magic damage, plus 45% melee damage, plus 45% ranged damage, plus 45% minion damage. Ergo, a 6-C set of armor won't become High 6-A if used alongside a High 6-A weapon. armor pieces are equipped by placing them in the armor slots of the player's inventory. Adamantite armor is an armor set in Terraria. This set increases magic damage, maximum minion count and minion damage. This does not apply to non-offensive items. Various items somewhat usable for combat. Dyes can be used to change the color of the accessory worn for each respective slot), -5 slots for miscellaneous pieces of equipment (This includes one for a pet summoning item, one for a light-giving pet summoning item, one for minecarts, one for a mount summoning item and one for a hook. Note: It requires a leather shirt, leather greaves, and leather hat Mod of Redemption adds many new armor sets to Terraria. This mage and summoner armor has an amazing set bonus that allows you to cast sandstorms! The Terrarian's inventory space is as such: -10 slots for the "Hotbar" (Items able to be easily and quickly accessed mid-combat. dragon armor. The Arcane Armor Fabricator is a specialized crafting station which enables the crafting of higher tier Pre-Hardmode items using materials found in more dangerous areas of the world, namely the Underground Layer, Underground Jungle and Floating Islands; and from Goblin Invasions. Armor has various parts: Helmet, Chestplate (or Breastplate) and Greaves. Forbidden Mask 6 defense 15% increased magic and minion damage Forbidden Robes 12 defense Increases maximum mana by 80 Forbidden … We sacrifice a minion or two and 15% damage to gain 6 defense and a sentry. Can defeat the Moon Lord), Striking Strength: At least Dwarf Star Class, likely Galactic, Durability: At least Dwarf Star level, likely Galaxy level, Key: All Armors | Solar Flare Armor | Vortex Armor | Nebula Armor | Stardust Armor. Set. The Paladin armor set consists of the Paladin Helmet, Plate Mail and Greaves. Join Yahoo Answers and get 100 points today. Or should I just roll with chlorophyte. spooky armor. Offensive items in this category may be used by higher tier than the ones listed, but their AP will remain the same as their original one (similarly to weapons). With the increased critical strike chance, this armor set actually gives you an effective 27% melee damage increase over the Dragon Armor's 21%. Dyes can be used to change the color of the armor worn for each respective slot), -5 to 6 slots for accessories (Slots used to equip accessories. All Discussions ... titanium all the way as the forbidden armour loses a lot of what makes it good. The Elder Scrolls metaphysics & philosophy, Keep track of enemy kills, rare enemies, amount of enemies, weather, moon phases, fishing information, speed, damage output, ores, position and time, https://vsbattles.fandom.com/wiki/User_blog:Saikou_The_Lewd_King/Terrarian%27s_Armors?oldid=2271238, Stake Launcher: Deals more damage to vampires, Compass: Keep track of horizontal distance, Depth Meter: Keep track of vertical distance, Counterweight: Creates counterweighs when using yoyos, Shield of Cthulhu: Allows the use of a damaging dash, Band of Starpower: Increased Mana Regeneration, Celestial Magnet: Increases mana stars pickup range, Diving Gear: Allows swimming and Water Breathing. 3000: Keep track of enemy kills, rare enemies and amount of enemies, PDA: Keep track of enemy kills, rare enemies, amount of enemies, weather, moon phases, fishing information, speed, damage output, ores, position and time, Hive Pack: Increases strength of summoned bees. Its made from 59 steel bars at an anvil. Ethereal Armor is a Hard Mode post moon lord armor. Molten armor is the strongest armor in Terraria in Pre-Hardmode. ), which will be used in the profile and in a more specific tier indicated by the armors set associated with this tier. Ethereal Chestplate: 32 Defense, minus 40% mana cost, plus 45% melee speed, plus 50% ranged weapon … Steel can be made at a Blast Furnace using 2 lead/iron bar and 2 coal. Armor pieces are either crafted, purchased from NPCs, or dropped from enemies. While only 5 (Later 6) accessories can be worn at a time, the Terrarian can quickly switch them even mid-combat. While armors like the Bee Armor won't be treated as solely Town level due to having defenses inferior to the Gold Armor's, as the armor was clearly meant to be used against far stronger threats and only possesses low defense due to its Glass Cannon status. titanium armor. Armor is a set of items that provide the player with defense ratings, that reduces the damage taken by players from enemies and environmental hazards. It consists of: Spider Mask 5 Defense Increases max number of minions Increases your minion attack damage by 6% Spider Breastplate 8 Defense Increases max number of minions Increases your minion attack damage by 6% Spider Greaves 7 Defense Increases max number of minions Increases your minion attack … Armor is a set of equipable defense items that reduce damage taken from enemies and most other damage sources. My grand son was asking for some easy to grow seeds indoors or out what should I get him? List of equipment used by the Terrarian and in which key they are available. Some armor sets also have certain special abilities that can be activated with the Ability key. Melee Chlorophyte armor: 53 base def +21% melee damage (5% of which are all damage) +15% critical chance (6% which are melee damage) +5% movespeed Bonus set: Leaf crystal which auto attacks any enemy near you (1 hit, not piercing, around 30-40 damage, fast speed) VS Turtle Armor: 71 base def +14% melee damage +12% melee critical chance Increased threat to enemies Bonus set: enemies … This includes buffs, consumable weapons or non-combat summoning weapons. Its set bonus is great considering its easy to get early on. titan armor. This consumes all of your mana and cant be used while you have mana sickness. Armors of similar levels or who are considered counterparts to each other will be listed together, for simplicity. tiki armor. This comes from the fact that a critical hit doubles the damage, so a 12% chance for what amounts to an "extra" hit stacks multiplicative on top of the original increased melee damage. >>>> Once you are done with whatever you want to do to that you need to add arms to it. It takes a total of 34 Putrid Pieces to craft a single full suit, or 42 Putrid Pieces if you want to craft one of each headpiece. Spider armor is an early Hardmode armor crafted from 36 Spider Fangs. History Comments (4) Share. shroomite armor. The exception to this is the Piggy Bank, which can be accessed with the use of a Money Through, which summons an intangible floating version of the Piggy Bank, with gives access to 40 of the 120 slots). List of weapons and which ones fit with which set of armor. Steel armor is a mid-pre-hardmode armor. The pieces of equipment are separated both in a broad key (Base, Early Game, Mid Game, etc. Wearing the full set increases the wearer's minion capacity by 3 (to a total of 4), along with granting +28% minion damage. Average chest piece used to make the Greenium armor. While all the armor sets grant defense and attack bonuses, they also each have a special set bonus. Only ammo can be deposited here), -1 slot for "trash" items (A slot used for items to be discarded. While it is possible for the Terrarian to equip a lower tier set of armor with a higher tier weapon, the durability of said armor will remain the same as the original. Armor pieces are equipped by placing them in the armor slots of the player's inventory. All these sets have a crafting requirement. Thus, armors like the Pearlwood Armor won't be treated as Island level due to being found in Hardmode, as the armor has only been shown to be on par with other wood-based armors. It does provide 7 more defense but it only apparently gives 1 extra minion slot instead of the spiders 3. Each armor set consists of at least a Head piece, Chest piece, and a Leg piece. Spider armor is an early Hardmode armor crafted from 36 Spider Fangs. I'm a little worried about the low defense of forbidden armor :S Also, leave your favorite pre-hard mode and hard mode weapons. Powers and Abilities: Superhuman Physical Characteristics, Attack Potency: Wall level (Able to break down stone walls with ease), Speed: Massively FTL, likely Massively FTL+ (Comparable to the Starfury's stars, which comes from space and likely from the asteroid belt), Name: Wooden Armor, Rich Mahogany Armor, Boreal Wood Armor, Palm Wood Armor, Ebonwood Armor, Shadewood Armor, Pearlwood Armor, Mining Armor, Rain Armor, Eskimo Armor, Pink Eskimo Armor, Angler Armor, Powers and Abilities: Superhuman Physical Characteristics | Boosted fishing capacities | Increased mining speed, Light Manipulation (The mining armor passively produces light), Attack Potency: At least Wall level (Superior to the Terrarian's base form), Speed: Massively FTL, likely Massively FTL+, Key: All Armors | Angler Armor | Mining Armor, Name: Copper Armor, Tin Armor, Cactus Armor, Pumpkin Armor, Gladiator Armor, Attack Potency: Likely Large Town level+ (Somewhat comparable to King Slime), Striking Strength: Likely Large Town Class+, Attack Potency: Large Town level+ (Comparable to King Slime), Attack Potency: At least Large Town level+ (Capable of fighting the Eye of Cthulhu), Striking Strength: At least Large Town Class+, Name: Gold Armor, Platinum Armor, Ninja Armor, Fossil Armor, Obsidian Armor, Powers and Abilities: Superhuman Physical Characteristics | Increased throwing speed, Increased throwing damage, Increased critical chances, Duplication (Can occasionally duplicate a projectile thrown), Afterimage Creation (Creates afterimages as it walks) | Increased throwing speed, Increased throwing damage, Increased critical hits, Duplication (Can occasionally duplicate a projectile thrown), Attack Potency: Small City level (Capable of fighting the Eater of Worlds), Speed: Massively FTL, likely Massively FTL+, Key: All Armors | Ninja Armor | Fossil Armor, Name: Shadow Armor, Crimson Armor, Necro Armor, Meteor Armor, Jungle Armor, Ancient Cobalt Armor, Bee Armor, Powers and Abilities: Superhuman Physical Characteristics | Increased speed, Afterimage Creation (Creates afterimages as it walks) | Increased Regeneration | Duplication (Can occasionally duplicate ammunition when firing), Afterimage Creation (Creates afterimages as it walks) | Limited Fire Manipulation, Consumes no mana when using the Space Gun | Limited Plant Manipulation (Causes plants to be produced as it walks), Mana consumption reduced | Afterimage Creation (Creates afterimages as it walks), Reduced mana consumption | Increased Summoning capacities (Can summon more minions; 2 more), Attack Potency: At least Small City level, possibly Small Island level (Comparable to Queen Bee and Skeletron), Striking Strength: At least Small City Class, possibly Small Island Class, Durability: At least Small City level, possibly Small Island level, Key: All Armors | Shadow Armor | Crimson Armor | Necro Armor | Meteor Armor | Jungle Armor | Ancient Cobalt Armor | Bee Armor, Powers and Abilities: Superhuman Physical Characteristics, Limited Fire Manipulation (Produces small flames as it walks), Attack Potency: At least Island level (On par with the Wall of Flesh), Powers and Abilities: Superhuman Physical Characteristics, Increased speed | Reduced mana consumption, Duplication (Can occasionally duplicate ammunition when firing), Afterimage Creation (Creates afterimages as it walks) | Increased critical hits, Increased Regeneration, Attack Potency: At least Island level, possibly Multi-Continent level (Far stronger than the Wall of Flesh. Forbidden Armor is a Hardmode armor set consisting of the Forbidden Mask, Forbidden Robes and the Forbidden Treads.Crafting the full set requires 3 Forbidden Fragments and 46 Titanium Bars or Adamantite Bars.It provides a total of 26 defense, increases magic and summon damage by 15%/ 25% each, increases maximum mana by 80, and increases the minion capacity by 2 (for a total of 3). I LOVE the titanium armors set bonus but the forbidden armor looks so cool and the additional summons and magic damage might be worth the ... Terraria. Take your favorite fandoms with you and never miss a beat. Spider armor gives 20 defense, 30% minion damage and 3 extra minions (4 when using spiders) Forbidden armor gives 26 defense, 15% minion and magic damage and only 2 minions on top of a sentry minion. So I'm preparing for harmode playing a mage/summoner and was wondering if I should make an upgrade Titanium armor (mage)-> Forbidden armor eventually. orchalcum armor. Accessories of a lower tier may generally be able to be used even in a higher tier. Armors are items in Terraria that give a defense bonus or any other bonus and is equippable in the slots for Helmets, ... Armor. It offers a set bonus of Headgear: -19% mana cost Helmet: +18% melee and movement speed Mask: 25% probability of not consuming ammo. More items can be accessed through non-portable storages such as chests, but those aren't accessible during a regular VS Match. turtle armor. Not too far behind the Mythril Armor), Striking Strength: At least Island Class, possibly Multi-Continent Class, Durability: At least Island level, possibly Multi-Continent level, Key: All Armors | Cobalt Armor | Palladium Armor, Powers and Abilities: Superhuman Physical Characteristics, Increased speed, Increased critical hits | Reduced mana consumption, Duplication (Can occasionally duplicate ammunition when firing) | Plant Manipulation (Can summon a petal that will strike the enemy each time the user hits them), Attack Potency: Likely Multi-Continent level (Below the Three Mechanical Bosses, although can still fight them to some degree), Striking Strength: Likely Multi-Continent Class, Key: All Armors | Mythril Armor | Orichalcum Armor, Name: Adamantite Armor, Titanium Armor, Spider Armor, Powers and Abilities: Superhuman Physical Characteristics | Increased speed, Reduced mana consumption, Increased critical hits, Duplication (Can occasionally duplicate ammunition when firing) | Increased speed, Increased critical hits, Afterimage Creation (Can create a shadow copy of the user to take damage for them), Intangibility (Grants this with the Shadow Dodge) | Increased Summoning capacities (Can summon more minions; 3 more), Attack Potency: Multi-Continent level (Can fight and beat the Three Mechanical Bosses), Key: All Armors | Adamantite Armor | Titanium Armor | Spider Armor, Name: Hallowed Armor, Frost Armor, Forbidden Armor, Powers and Abilities: Superhuman Physical Characteristics | Increased speed, Increased critical hits, Reduced mana consumption, Duplication (Can occasionally duplicate projectiles when firing), Afterimage Creation (Creates afterimages as it walks) | Increased speed, Ice Manipulation (Renders all of the user's melee and ranged attack ice-based, causing a Frostburn effect on them), Status Effect Inducement (Inflicts Frostburn with all of its melee and ranged attacks) | Increased Summoning capacities (Can summon more minions; 2 more), Air Manipulation (Can create a sand tornado), Afterimage Creation (Creates afterimages as it walks), Attack Potency: Moon level, possibly far higher (Capable of defeating Plantera), Striking Strength: Moon Class, possibly far higher, Durability: Moon level, possibly far higher, Key: All Armors | Hallowed Armor | Frost Armor | Forbidden Armor, Name: Chlorophyte Armor, Turtle Armor, Tiki Armor, Powers and Abilities: Superhuman Physical Characteristics | Increased speed, Increased critical hits, Reduced mana consumption, Duplication (Can occasionally duplicate ammunition when firing), Plant Manipulation (Can attack using leaves at opponents) | Increased critical hits, Attack Reflection (Reflects damage taken back the opponent, without taking into account the armor's damage reduction) | Increased Summoning capacities (Can summon more minions; 4 more), Attack Potency: At least Moon level, possibly far higher (Superior to the Hallowed Armor), Striking Strength: At least Moon Class, possibly far higher, Key: All Armors | Chlorophyte Armor | Turtle Armor | Tiki Armor, Name: Beetle Armor, Shroomite Armor, Spectre Armor, Spooky Armor, Powers and Abilities: Superhuman Physical Characteristics | Increased speed, Increased critical hits, Statistics Amplification (When not taking damage, the armor's defenses will gradually increase up to 45%) | Increased critical hits, Duplication (Can occasionally duplicate ammunition when firing), Invisibility (Standing still long enough will make the wearer and the armor transparent, almost invisible) | Healing (A certain portion of the damage dealt by the wearer will be converted into healing energy for them), Homing Attack | Increased Summoning capacities (Can summon more minions; 3 more), Attack Potency: Dwarf Star level, likely Galaxy level (Can somewhat fight off the Celestial Towers), Striking Strength: Dwarf Star Class, likely Galactic, Durability: Dwarf Star level, likely Galaxy level, Key: All Armors | Beetle Armor | Shroomite Armor | Spectre Armor | Spooky Armor, Name: Solar Flare Armor, Vortex Armor, Nebula Armor, Stardust Armor, Powers and Abilities: Superhuman Physical Characteristics, Increased speed, Afterimage Creation (Creates afterimages as it walks), Forcefield Creation (The armor will passively produce a shield of fire, which will explode back at the enemy when broken), Fire Manipulation (The shield it produces can attack the enemy with flames), Flight | Increased speed, Increased critical hits, Duplication (Can occasionally duplicate ammunition when firing), Light Manipulation (Passively produces light), Invisibility (Can become invisible at will, drastically reducing the wearer's speed in the process), Flight | Increased speed, Reduced mana consumption, Statistics Amplification (Hitting enemies will produce bonuses that either increase damage, regeneration, and regeneration of mana), Flight | Increased Summoning capacities (Can summon more minions), Summoning (The armor itself can summon a Stardust Guardian), Minor Mind Manipulation (The Stardust Guardian will force opponents hit by it to target it instead), Flight, Attack Potency: At least Dwarf Star level, likely Galaxy level (Easily above the Celestial Towers.

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