... Marines, obviously some Primaris or Scouts would increase the possible options/combinations but this is a solid list... ++ Kill Team List (Adeptus Astartes) [100pts] ++ + Configuration + List Configuration: Matched Play: Kill Team + Leader + The Sub-factions for models with the HERETIC ASTARTES Faction keyword are called Legions, and their Sub-faction abilities are called Legion Traits. He’s not exactly efficient but you can take options like Storm Shields, Relic Blades, Power Fists and Combi-Weapons that can give him durability, killing power or the ability to reach out and touch weaker enemies. If he’s always taking the two scouts and the scout sgt then at 125 points he can easily fill out with those 15, 16 and 17 point models and still fit 8-9 models. Just remember that you’re unlikely to give them comms/auspex support so you can’t really rely on the Executioner Rounds to hit. WARP ASSAULT Models in Terminator armour, Warp Talons, Mutilators, There are better powers but it does an ok job in most situations. F, These all let you deep strike up to 3 models. Combat Scout Gunner [16pts]: No Chapter, Missile launcher. For 1 CP a Captain can give a 6″ aura that lets friendly models reroll 1’s to hit. D, If you’re 12″ away from an enemy you have cover against them. KILL TEAM â Chaos Space Marines v8.2 KILL TEAM CHAOS SPACE MARINES CODEX: CHAOS SPACE MARINES This team list uses the special rules and wargear found in Codex: Chaos Space Marines. Teams like Adeptus Mechanicus or Astra Militarum can fight them head on with powerful weapons, while hordes like Tyranids can just throw more bodies at the objectives and hope they get their points before the marines can. Blood Angels Tartaros Terminators. The points are intended for the model WITHOUT the equipment listed, you need to add the costs of the wargear you can find in Codex Heretic Astartes: You can take it as a Strategist, but he doesn’t do much more there than an LT would have. Ultramarine Suppressors. Space Wolves can also take a broader range of options and can make some interesting builds. Kill Team Elites introduces a lot to the game: Elite commanders, new units, and a whole new factionâbut perhaps biggest of all, chapter tactics are here. The Terminator Armored Captain actually fixes a lot of these issues. Ever since Abaddon took up the Talon of Horus and the title of Warmaster, the Black Legion have been foremost among the Heretic Astartes. Just remember that Jump Packs are expensive and models win a lot of games. First, all of the long ranged options get a little worse. Word Bearers to be more specific (really like their story). At present looks like ground up bones. * ... Astartes - Part Four; Kill Team: Elites Batrep! Using this strat gives the same feeling as calling up your parents at 3am and opening with “I fucked up Dad”. Add 2″ to your advances, and if an enemy model fell back your models can still charge. These are all 2 wounds, 2 attacks with a slightly improved bolter. Here’s my thought process for building up a roster. A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end. This is a lot better in Deathwatch where it’s 1 CP, but Adeptus Astartes have easy access to Auspex and Comms, so you can easily boost this to hitting on a 2+. You can either take a two damage gun or a regular power sword, but neither will make back the points easily. 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